Star Wars: Rivals mobile game officially announced



“Luke Skywalker versus Darth Vader. Jyn Erso versus Director Krennic. Finn versus Captain Phasma. Salacious Crumb versus R2-D2. Finally, there’s a game celebrating the iconic rivalries of a galaxy far, far away. (Well, except that last one.)

Today, Lucasfilm and Disney officially announced Star Wars: Rivals — the first real-time Star Wars competitive action shooter for mobile devices. Highlighting legendary clashes, the character roster is an all-star lineup spanning multiple eras of Star Wars, allowing players to experience the saga’s most famous conflicts. The gameplay is rooted in cover-based PvP skirmishes where players build the ultimate team to challenge opponents in combat arenas. Get a first look in the screenshots below. […]”



Star Wars Battlefront 2 Launch Trailer

From EA Star Wars:

“Heroes are born on the battlefront, and in Star Wars Battlefront 2, you’re able to experience it for yourself. Play as heroes from all three eras of Star Wars in massive battles across iconic locations, and take part in a thrilling single-player story as Iden Versio fights to avenge the Emperor. […]

Star Wars™ Battlefront™ II will be available on PlayStation 4, Xbox One, and PC

Release Date: November 17, 2017”

Visceral’s canceled Star Wars game reportedly included Prequel era ships and characters



“Here are all of the elements of the story of Star Wars: Project Ragtag I was able to gather before the project was canceled. Today Kotaku brought us a great break down of the internal struggles that brought the game to being canceled. Now I bring you the story that would have unfolded over the course of the game’s story. […]

Star Wars: Project Ragtag was set just before Star Wars: The Empire Strikes Back. The events of Rogue One: A Star Wars Story and Star Wars: A New Hope set the stage for most of the story as I understood it. The Empire was coming down hard on citizens of the galaxy after the various rebellions and the destruction of the Death Star. The pressure the galaxy felt was intense in the criminal underworld. This pressure pushed some into capitalizing on others while some joined the resistance against Emperor Palpatine. […]

The crew runs and discovers an old colonial plantation that was once an Old Republic outpost used during The Clone Wars. They meet Major General Pilaf. A Clone Wars era officer that doesn’t know the war ended and has stood his ground at the post for over twenty years. His only friend is a reprogrammed Super Battle Droid named I-ZK (Isaac). This is the part of the story where they inform Pilaf about everything that’s gone down in Star Wars history and he agrees to give them Clone Wars era technology, weapons, and ships to take down Korzan. […]

The crew then races to the Alderaan Graveyard where they use the Clone Wars era ships to take down Korzan. The mining ships are used to fight the Clone Wars era fighters in a large battle. […]”

Read the whole story at

Star Wars Battlefront 2 Single Player Trailer

From EA Star Wars:

“Ignite the inferno and burn the Rebellion to the ground in Star Wars Battlefront 2’s single-player campaign. Take on the role of Commander Iden Versio in a story following the destruction of the Death Star II and the death of the Emperor. […]

Star Wars™ Battlefront™ II will be available on PlayStation 4, Xbox One, and PC

Release Date: November 17, 2017”

EA is making ‘a significant change’ with the Visceral Star Wars game


From EA:

” […] In this fast-moving space, we are always focused on creating experiences that our players want to play…and today, that means we’re making a significant change with one of our upcoming titles.

Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.

This move leads to a few other changes:

A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.

Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future. […]”