From EA Star Wars:
“Ignite the inferno and burn the Rebellion to the ground in Star Wars Battlefront 2’s single-player campaign. Take on the role of Commander Iden Versio in a story following the destruction of the Death Star II and the death of the Emperor. […]
Star Wars™ Battlefront™ II will be available on PlayStation 4, Xbox One, and PC
Release Date: November 17, 2017”
” […] In this fast-moving space, we are always focused on creating experiences that our players want to play…and today, that means we’re making a significant change with one of our upcoming titles.
Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.
This move leads to a few other changes:
A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.
Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future. […]”
“This is the *Star Wars* game you’re looking for. This is Star Wars Battlefront II.”
“All wings report in to Starfighter Assault mode in Star Wars™ Battlefront™ II.”
The trailer shows two Prequel Era maps : “Ryloth – Lucrehulk Battleship” and “Kamino – Research Outpost”.
Today we are bringing you some information about our next big update, Star Wars™: Force Arena 2.0! This update will open up a new era for the game, the Clone Wars era!
Version 2.0 will be bringing the Clone Wars era to Star Wars Force Arena. This update will include characters such as Yoda, Darth Maul, Anakin Skywalker, General Grievous and more!
As the Clone Wars era is steeped in Star Wars history, there are many posibilities for cards. Here are a few of the cards that will form the backbone to both the Light and Dark Sides of the Arena!”
Dennis Vrännvall is Associate Design Director at DICE. He’s working on Star Wars Battlefront II.
“A list of heroes has been uncovered in Star Wars Battlefront 2’s ongoing closed alpha.
References to new and returning hero characters were found within its files by reddit user uninspired_zebra. You can find the full list below.
Returning are Luke, Leia, Han, Chewie, Darth Vader, Boba Fett, Lando, the Emperor and Bossk.
New for DICE’s sequel are Yoda, prequel-era characters Darth Maul and General Grievous, plus the sequel era’s Rey, Kylo Ren, Phasma and original character Iden Versio.
Battlefront 1 characters from the main game and DLC not included in Battlefront 2’s starting line-up include Nien Nunb, Greedo, Dengar, Jyn Erso and Orson Krennic.
EA has previously confirmed a few of the above – as well as Finn, who will arrive with Phasma late this year as free DLC.
Here’s the full list of characters with data found in the alpha’s files:
- Boba Fett
- Han Solo
- Darth Vader
- Kylo Ren